AI Insights · Timothy · October 2023
Top Down Games Performance on Android in the US for Q3 2023
In Q3 2023, the top 5 top down games on Android in the US showed significant performance variations in terms of revenue, downloads, and active users. MONOPOLY GO! led the charge with impressive revenue growth.
In the third quarter of 2023, the top 5 top down games on the Android platform in the United States demonstrated diverse performance trends. The data, sourced from Sensor Tower, highlights the weekly revenue, downloads, and active users of these popular games.
MONOPOLY GO! from Scopely experienced a remarkable increase in weekly revenue, starting from approximately $2M at the end of June and peaking at nearly $7.9M in early September. Weekly downloads also showed a steady rise, reaching around 370K in early August before slightly declining to about 270K by the end of September. Active users saw consistent growth, starting at 460K and peaking at 870K in mid-September.
Solitaire Grand Harvest from Supertreat - A Playtika Studio maintained a stable revenue stream, with weekly earnings hovering around $1.4M to $1.7M throughout the quarter. Downloads fluctuated, with a significant spike to 50K in mid-September, while active users saw a gradual decline from 86K in June to 68K by the end of September.
Playtika Santa Monica's Bingo Blitz™️ - Bingo Games showed consistent weekly revenue, generally around $1.4M to $1.5M, and a slight dip to $1.2M in mid-September. Downloads remained relatively stable, averaging around 30K per week. Active users fluctuated slightly, maintaining an average of around 190K to 200K.
The classic Candy Crush Soda Saga by King continued to perform well, with weekly revenue ranging from $1M to $1.3M throughout the quarter. Downloads saw a dip towards the end of September, dropping to about 23K from a high of 44K in early September. Active users remained robust, averaging around 500K, though there was a slight decrease towards the end of the quarter.
Whiteout Survival from Century Games Pte. Ltd. showed a steady increase in revenue, starting at around $360K in late June and rising to nearly $950K by the end of September. Downloads fluctuated, peaking at 49K in mid-July and stabilizing around 35K towards the end of the quarter. Active users also saw growth, increasing from 100K in late June to 162K by the end of September.
For more insights and detailed analytics on these games, visit Sensor Tower.